Artificial intelligence, commonly referred to as mechanical intelligence, is a sort of human-controlled automated equipment control that involves the automatic and regular production of equipment structures. The two aspects of “artificial,” “intelligence,” and “intelligence” are used to analyze artificial intelligence.
“Artificial” refers to the method of exploring mechanical production technology to emulate human behavior. According to the needs of societal progress, the production structure of automated programming control and production control, combined with the requirements of procedural thinking and structural power.
With the steady development of research and the rise of social media, artificial intelligence technology’s usable form is gradually being pushed. Applications include fingerprint identification, voice control, and other types of exploration material, as well as philosophy, psychology, and knowledge.
The wireless sensor network is abbreviated as WSN in English. WSN technology is based on wireless communication and sensor technology, with built-in distributed information processing and other technologies for data collection, perception, control, and real-time monitoring across the network’s coverage area.
The wired network transports data medium. Simultaneously, for wireless networks to maintain a steady level of intelligence, continuous data collecting has become a must. The future wireless network will be a self-negotiating, self-optimizing, and self-healing intelligent system, as well as a specialized self-evolving system.
Connecting People and Data
An audience that finds material aesthetically pleasant is more likely to have a positive attitude, as graphic designers are well aware and journalism scholars have scientifically proved. People will spend more time engaging with information as a consequence, resulting in more excellent learning results. While most research communications aren’t designed to increase engagement, the capacity to affect audience attitudes and time spent is a helpful lever for improving learning: education research has demonstrated that both time spent and emotion are predictive of learning results.
Additionally, animations can be employed to promote involvement. While scholars disagree whether animations can successfully transmit the same information as a well-designed static visual in general, energy has been demonstrated to help explain state transitions, ambiguity, causality, and narrative creation in particular.
Animation may be used passively to give emotion to a visual that shows essential information but may be dry to viewers. Scientific data that is intrinsically time variable can be displayed using animation to connect viewers more intimately with the underlying data instead of viewing an abstracted static representation.
Unit visualizations have also been utilized to inspire empathy in readers in other works, such as gun killings and military casualties in combat. Although displaying actual images of people helps readers acquire an interest in, recall, and convey complicated topics using visualizations, utilizing person-shaped glyphs (rather than abstract symbols such as circles or squares) has not been found to boost empathetic reactions.
While abstraction gives much of the power of visualization, Correll claims that quantization suffocates empathy. Instead, anthropomorphizing data, using journalistic and rhetorical tactics to build unique designs or interventions, and utilizing visualizations to encourage kindness in readers are some of his suggestions.
Moreover, the data journalism community has been arguing whether articles that utilize scroll-based graphics are more effective than those that use step-based pictures in terms of the structure of interactive reports.
McKenna et al. reported that participants in their study preferred material with step- or scroll-based navigation over static articles. However, there was no significant difference in engagement between the two layouts. In a similar experiment, Zhi et al. revealed that slideshow layouts performed better on comprehension tasks than vertical scroll-based layouts.
Each research focused on persons who used desktop computers rather than mobile phones. More study is needed to determine the usefulness of different layouts on mobile devices. However, McKenna et interviews imply that additional features, such as support for navigating via swipe motions, may be necessary to improve the mobile reading experience.
Making Systems Playful
Interactive articles use a computational infrastructure that allows writers to have editorial control over the computational operations that occur on a page. Interactive reports can engage readers in ways that traditional media cannot because of this access to computation.
For example, Victor demonstrates how an interactive visualization may help readers build an intuition about a system’s behavior, resulting in a fundamentally different understanding of the underlying system than merely glancing at a set of static equations in “Drawing Dynamic Visualizations.” These articles employ active learning, reading, and critical thinking to help individuals learn and explore utilizing sandboxed models and simulations.
Conducting scientific experiments, training machine learning models, modeling social phenomena, digesting advanced mathematics, and researching recent political events all require the configuration of complex software packages before a user can interact with a system at all, even to tweak a single parameter.
This barrier to entry might deter individuals from interacting with complicated issues or expressly exclude those who lack the resources needed to participate, such as computer gear for heavy machine learning projects. Interactive articles drastically decrease these hurdles.
In research, physical and computational experiments require methodically controlling and altering factors to see how they affect the represented system. Most of the time, research is communicated through static papers with numerous figures that demonstrate and compare the effects of changing certain factors.
However, as summarized, attempts have been made to utilize interactivity in scholarly publications. Reimagining the research paper as interactive graphics, explanations, or explorable multiverse analyses gives readers control over the reporting of research findings and shows great promise in aiding readers in digesting new ideas and learning about existing fields built on mountains of research debt.
Challenges for Authoring Interactives
Creating interactive content is, however, tough anymore. Many interactive articles have domain-specific diagrams, which must be built and implemented separately, typically from scratch. To deliver a pleasant reading experience, interactions must be intuitive and performant. Of course, the text must be well-written and, preferably, blended with the images.
Creating an excellent interactive article is more like developing a website than writing a blog post. It often takes much more time and work than a static piece or even an academic paper. The bulk of interactive articles is built using general-purpose web-development frameworks, which, although powerful, can be challenging to use for authors who aren’t also web developers. Today’s technologies give lower degrees of abstraction than may be needed for prototyping and iterating on designs, even for experienced web developers.